The 3rd iteration of the particle editor and engine is now up on http://code.google.com/p/particlesmax/. This is the final review of the code and its structure. Type specific code has been removed from the editor and into the types themselves, cleaning up the editor code considerably. I am very happy with how things have turned out and I am confident that new features can now be added on top of this version.
The time is also near for me to plug the new engine in the game and start designing the new aliens with this new particle system. First up though is creating the few spawner types needed. Also, I want spawners to be able to spawn emitters. That will be the final essential feature (that I know of now) that I need for the game.
Creating the new aliens with the editor will surely be a good test run for it! I expect to find lots of bugs
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