More detailing

As most of the code has found its place, time has come to add more and more detail in the functionality. It is now possible to change the handle of each image, affect scale of items at spawn time, and more little stuff. Also added is the Fountain emitter, allow sprays of particles to be emitted. Useful for engines, smoke trails and such. I also changed the order and categories in the editor. As more and more stuff gets added, it will be necessary to have a more categorized layout.

Here is a new shot of the editor; almost the same at the earlier shot :)

ParticlesMAX-17-6

It shows the new layout of the spawner. This is where the most work has been done. As the shot shows, what to spawn is now under the ‘Create’ category, and under that is also the new ‘Scale’ category. More and more functionality will be added to the spawner, and ext to do is the ability to spawn spawners. This will enable the creation of explosions with sprays of fireballs, etc. Something I will need. Heh.

I will update the SVN as soon as the new stuff is more stable.

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