I’ve decided to move my game from my own framework to the retro remakes framework. This framework is a work in progress, and it is missing some stuff that my game needs, but we will add that to the framework. Yes, I have been added to that Google code project. First thing to do is get a basic game working using that framework and work from there.
The framework will also enable me to release Trapped (and any future game) on more platforms, think Linux and OSX. I also been added as a committer to the project so expect some of my code to slip into the framework. What does this mean for particleMax? I’ll probably still offer a stand alone version once it is up and running in the frame work.
On a personal note: Next week we will go to Denmark for a few days. Of course we will go to Lego land
So I will be off the grid for some time. This Sunday we head off to the cold north.
Hi Wiebo,
Too bad I only read about your trip to Denmark now. If I’d known you were here and if you’d come to Copenhagen I would’ve bought you a beer for having made the awesome Thrust Xtreme.
Are you aware that I chose Thrust Xtreme as one of my 5 favourite remakes a few months ago when I was interviewed by Retro Gamer Magazine? Good stuff.
I hope you had a nice trip though.
Hi!
Oh thanks for the mention in Retro Gamer then
We were not that close to Copenhagen, but on the other side of Denmark (west side) I’ve been to Copenhagen before though, lovely city. It was a nice trip, surely!