Moving to Retro remakes Framework

I’ve decided to move my game from my own framework to the retro remakes framework. This framework is a work in progress, and it is missing some stuff that my game needs, but we will add that to the framework. Yes, I have been added to that Google code project. First thing to do is get a basic game working using that framework and work from there.

The framework will also enable me to release Trapped (and any future game) on more platforms, think Linux and OSX. I also been added as a committer to the project so expect some of my code to slip into the framework. What does this mean for particleMax? I’ll probably still offer a stand alone version once it is up and running in the frame work.

On a personal note: Next week we will go to Denmark for a few days. Of course we will go to Lego land :) So I will be off the grid for some time. This Sunday we head off to the cold north.

2 Responses to “Moving to Retro remakes Framework”


  1. 1 Sokurah November 3, 2009 at 01:50

    Hi Wiebo,

    Too bad I only read about your trip to Denmark now. If I’d known you were here and if you’d come to Copenhagen I would’ve bought you a beer for having made the awesome Thrust Xtreme.

    Are you aware that I chose Thrust Xtreme as one of my 5 favourite remakes a few months ago when I was interviewed by Retro Gamer Magazine? Good stuff. :-D

    I hope you had a nice trip though.

    • 2 Wiebo November 3, 2009 at 12:13

      Hi!

      Oh thanks for the mention in Retro Gamer then :)

      We were not that close to Copenhagen, but on the other side of Denmark (west side) I’ve been to Copenhagen before though, lovely city. It was a nice trip, surely!


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