Just a quick post to let you know that work is moving forward on extending the RRFW and getting to run Trapped! in it. Here is a quick screenshot of the title page, showing off the menu I just ported to the framework:
You can change the graphics settings on the fly. Rather nice
FPS is only 60 because the Vertical Sync option is on and it’s a windowed screen. Next up is adding the keyboard/mouse and joypad configuration menus and options. Should be fun
Once that is done the question of the particle engine is next. Should we port it or wrap it? Discussions are ongoing through heated debates between me and Muttley…
Well, not really, but it sounds interesting. So far, I’m pretty pleased with the framework. I only need to streamline screen handling a bit more. But I have proper screen fades and wipes in there now which is looking pretty neat. One of these days I’m done with the front end and can begin on the game again.
Wiebo – looks good mate!
Thanks Matt. The game still looks the same as it did half a year ago but who cares
As long as we’re having fun, right?
Very true!