I’ll start using the update numbers again as we move forward!
Development time has been spent on getting the hi-scores working correctly and the load/save methods of these. The particle engine is behaving quite nicely in the game. There were some problems with sticky emitters, but that has been solved and after the last changes I was able to add some new effects without needing any change to the engine code so I’m pleased with that. I uploaded the new code to the SVN, and I will release a new build of the editor real soon as well.
I still have one timing issue: once in a while the game stutters. This doesn’t happen when I turn of render tweening so the problem is in that piece of code but I haven’t been able to find the problem yet. It is kind of annoying but not a show-stopper. I’ll find it.
The collector is back in the game. It now has its own little HUD so the player can see how many aliens it can collect and what the multiplier value is. Next item will be the keyboard/mouse control scheme. Different guns are working as well, and so far the collection contains single, dual and triple guns. I’ll be adding beams and lasers after that and then it’s back to the aliens. I still find it hard to give them an interesting shape so we’ll see how that progresses. I don’t know why I cannot find a satisfying appearance for the aliens, but once I crack that little problem I’m golden.
What is also needed is a way to record a playing session so I can create an introduction movie to explain the various game mechanics. It will be something like a little movie which pauses from time to time to point out certain aspects of the gameplay. Should be fun to create and record, but I’m still wondering how to approach it. Anyone reading this with ideas?
On a personal level: the house improvement continues and now the new front side is almost done. Looking good already and tomorrow the first part should be done.
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