Archive for the 'Music' Category

Vacation time!

We just got back from a weekend of eating burned meat, drinking beers, visiting amusement parks, swimming and hiking. It was fun, but now it’s time to begin our vacation in earnest :)

So I went and saw Public Enemies last night. Cool movie, highly recommended if you like classic crime movies. I also ordered the first part of the Neil Young Archives on blu-ray! I cannot wait for that to arrive on my doormat so I can start exploring!

Before we went away for the weekend I finished the changes in the particle editor and engine. So far so good, the particle engine dropped into the game with no problems. I attached the first emitter in the game to the player ship, so it has an engine now. I can see some inconsistencies in the way the particles get spawned, so that needs to be fixed first before I can move on. It only happens when the game area is scrolling so it should not be hard to find. Next up is then some bullets, explosions and lasers. Big friggin’ lazers mounted on top of the big friggin’ spaceship… Or was that sharks? I keep forgetting!

De cd presentatie staat online!

http://3voor12.vpro.nl/tv/#/41129804/41955031/0

Johan ‘4′ CD presentation is online to view… Great music, great band!

Issues, code and more

Today I cleared up some issues in the particle editor. Felt really good. I also made the render window a bit prettier by adding a text frame as you can now change the background color of the preview. Text can now been seen even with the weirdest colors in the background. Next up is to fix the last high priority issues and then I can start activating the other spawner shapes and add more particle images. I will upload a new compiled version of the editor this next weekend. Also up on the cards is a code restructure to make the source clearer.

Also, I saw the new Wolverine movie, which I enjoyed pretty much, AND listened to the new Johan album, which is awesome!

Source code available, odds and ends.

So I made some source code available at the Google code page I’ve created. You can find the links on the NoisyCode page above. I also included the complete GUIde archive for those willing to play with that… I uploaded several small things which might be handy for people just trying to get working with Blitz. An old particle engine, realtime environment stuff and the vector object editors from Thrust Xtreme are all available. I want to repeat here that I do not provide support or updates on any of the code. I put it up so you can check out how I do things and maybe learn a couple of things. That is how I got started. Ofcourse, if you have questions I can answer them but please don’t expect code revisions or complete frameworks :)

I’ve been working a little bit on the particle engine this week but I’ll probably that later as there are some things not implemented right yet. Been thinking up new particle shapes for my aliens and getting those up in the editor… Fun stuff.

The particle engine will be uploaded soon as well. This will be a project in progress and if you choose to use it, expect it to be ‘feature-rich’ (read : buggy ) But, if you tell me about it it will be fixed. Sounds like a public beta test, right? :)

 

Life continues here in the Noisy headquarters! Tomorrow is my birthday but we’re celebrating (ahum) it today.

Also, last night I went to a tryout of Johan. They’re about to release their new album and if the songs played last night are an indication of things to come I say: wow. Great new songs! I also got my hands on some concert tickets for Neil Young who is playing here this summer. Whee!

We did a little World of Warcraft Naxxramas raiding this weekend. It was fun but trust me, 13 year old boys should not be in a raiding guild… sigh…

At work I am currently working on designing a fault tolerant file services system for some 30000 users. Fun stuff!