So today I completed the gamepad configuration screens. You can now assign every action to every analog stick, dpad or button on your pad. It’s really cool! I tested it on a Xbox360 pad, Game Cube pad and an old Gravis pad I had lying around. It seems to work just great and the menus can be navigated by the configured pad as well, so you can now lay back in your comfy chair and never get up to the keyboard again (unless you have to enter your name in the top 5 of course)
Speaking of the hi-scores: You can now use lower and upper cast characters. It didn’t turn out to be a big change in the code but it sometimes amazes me that while Blitz Max can make some things so easy, it can make another thing so hard. Like translating char codes, or checking game pad options. But I made it, check out the screenie below to see how it looks:

I also fixed some minor things, like holding the thrust button in between levels is now possible, and fuel consumption is toned down. I also upped the minimum fuel amount to 1000. So if you die with less than 1000 units fuel, it will be re-filled to 2000 units. This makes the game a lot easier. So much that I in fact scrapped the inclusion of a difficulty setting.
The game pad option is nice to have but I just cannot play it like that. I’ve tried a few games but I keep crashing and turning so I gave up. I’m happy I took time to create the pad configurator though because I can now add it into my new game, he he. That game will be to frantic to play without a pad I think. Recently I scribbled down some ideas I had while I was out running around the country side (I’m finally below the 80 kilos in weight now,whee) I took a few beers to celebrate that.
Well, it looks like the little problems and ideas that came about since the last version have been dealt with, so I can start designing the last levels and implementing the final enemies. I still have a few to add but it shouldn’t be too difficult as the engine is near-to-final now and all the kinks have been removed from the system… Steady as she goes!
Recent Comments