After 4 days in heavy training I am back. This weekend I followed a “what’s new in Vsphere4” course. It was a 2 day course, with lots of interesting information. I also got re-acquainted with Power Shell and automation on the ESX platform. I might get into that for a while, there are lots of nice tools out there to make it pretty easy to do. We had a good instructor who runs a great blog on virtualization, called NTpro.nl. He wasted no opportunity to plug his blog, but as it’s a good one, so I will plug it here as well
On the editor front: moved the Angle Override setting from the particle to the spawner. Makes more sense, as you can override spawn angles at the spawner level. Also implemented change tracking, so the application warns you when you exit without saving changes, etc. Streamlined that part with the proper use of requesters and showing the save state in the application title bar. That’s just cosmetic, but I like to see what file I am editing and whether it has been changed or not since loading. Also added the enabling and disabling of properties when you select an option that overrides those settings. It’s about all the polish I am doing for the time being though. Next up is adding changeable position offsets for spawners, and then it’s back to the game! Finally.
Bummer
I thought we were going to start the house wrecking project this week, but apparently it’s next week. Nobody told me! sniff.
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