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	<title>Comments for White Noise</title>
	<atom:link href="http://wiebo.wordpress.com/comments/feed/" rel="self" type="application/rss+xml" />
	<link>http://wiebo.wordpress.com</link>
	<description>Wiebo de Wit&#039;s thoughts about programming, game development and more...</description>
	<lastBuildDate>Thu, 12 Nov 2009 10:20:19 +0000</lastBuildDate>
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		<title>Comment on ok, a quickie then&#8230; by Matt Smith</title>
		<link>http://wiebo.wordpress.com/2009/11/11/ok-a-quickie-then/#comment-6021</link>
		<dc:creator>Matt Smith</dc:creator>
		<pubDate>Thu, 12 Nov 2009 10:20:19 +0000</pubDate>
		<guid isPermaLink="false">http://wiebo.wordpress.com/2009/11/11/ok-a-quickie-then/#comment-6021</guid>
		<description>Very true!</description>
		<content:encoded><![CDATA[<p>Very true!</p>
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	<item>
		<title>Comment on ok, a quickie then&#8230; by Wiebo</title>
		<link>http://wiebo.wordpress.com/2009/11/11/ok-a-quickie-then/#comment-6020</link>
		<dc:creator>Wiebo</dc:creator>
		<pubDate>Thu, 12 Nov 2009 07:44:40 +0000</pubDate>
		<guid isPermaLink="false">http://wiebo.wordpress.com/2009/11/11/ok-a-quickie-then/#comment-6020</guid>
		<description>Thanks Matt. The game still looks the same as it did half a year ago but who cares :) As long as we&#039;re having fun, right?</description>
		<content:encoded><![CDATA[<p>Thanks Matt. The game still looks the same as it did half a year ago but who cares <img src='http://s.wordpress.com/wp-includes/images/smilies/icon_smile.gif' alt=':)' class='wp-smiley' />  As long as we&#8217;re having fun, right?</p>
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	<item>
		<title>Comment on ok, a quickie then&#8230; by Matt Smith</title>
		<link>http://wiebo.wordpress.com/2009/11/11/ok-a-quickie-then/#comment-6018</link>
		<dc:creator>Matt Smith</dc:creator>
		<pubDate>Wed, 11 Nov 2009 22:12:41 +0000</pubDate>
		<guid isPermaLink="false">http://wiebo.wordpress.com/2009/11/11/ok-a-quickie-then/#comment-6018</guid>
		<description>Wiebo - looks good mate!</description>
		<content:encoded><![CDATA[<p>Wiebo &#8211; looks good mate!</p>
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	</item>
	<item>
		<title>Comment on Moving to Retro remakes Framework by Wiebo</title>
		<link>http://wiebo.wordpress.com/2009/10/16/moving-to-retro-remakes-framework/#comment-6009</link>
		<dc:creator>Wiebo</dc:creator>
		<pubDate>Tue, 03 Nov 2009 10:13:23 +0000</pubDate>
		<guid isPermaLink="false">http://wiebo.wordpress.com/2009/10/16/moving-to-retro-remakes-framework/#comment-6009</guid>
		<description>Hi!

Oh thanks for the mention in Retro Gamer then :)

We were not that close to Copenhagen, but on the other side of Denmark (west side) I&#039;ve been to Copenhagen before though, lovely city. It was a nice trip, surely!</description>
		<content:encoded><![CDATA[<p>Hi!</p>
<p>Oh thanks for the mention in Retro Gamer then <img src='http://s.wordpress.com/wp-includes/images/smilies/icon_smile.gif' alt=':)' class='wp-smiley' /> </p>
<p>We were not that close to Copenhagen, but on the other side of Denmark (west side) I&#8217;ve been to Copenhagen before though, lovely city. It was a nice trip, surely!</p>
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	<item>
		<title>Comment on Moving to Retro remakes Framework by Sokurah</title>
		<link>http://wiebo.wordpress.com/2009/10/16/moving-to-retro-remakes-framework/#comment-6008</link>
		<dc:creator>Sokurah</dc:creator>
		<pubDate>Mon, 02 Nov 2009 23:50:01 +0000</pubDate>
		<guid isPermaLink="false">http://wiebo.wordpress.com/2009/10/16/moving-to-retro-remakes-framework/#comment-6008</guid>
		<description>Hi Wiebo,

Too bad I only read about your trip to Denmark now. If I&#039;d known you were here and if you&#039;d come to Copenhagen I would&#039;ve bought you a beer for having made the awesome Thrust Xtreme.

Are you aware that I chose Thrust Xtreme as one of my 5 favourite remakes a few months ago when I was interviewed by Retro Gamer Magazine? Good stuff. :-D

I hope you had a nice trip though.</description>
		<content:encoded><![CDATA[<p>Hi Wiebo,</p>
<p>Too bad I only read about your trip to Denmark now. If I&#8217;d known you were here and if you&#8217;d come to Copenhagen I would&#8217;ve bought you a beer for having made the awesome Thrust Xtreme.</p>
<p>Are you aware that I chose Thrust Xtreme as one of my 5 favourite remakes a few months ago when I was interviewed by Retro Gamer Magazine? Good stuff. <img src='http://s.wordpress.com/wp-includes/images/smilies/icon_biggrin.gif' alt=':-D' class='wp-smiley' /> </p>
<p>I hope you had a nice trip though.</p>
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		<title>Comment on IDE switch, managed code, services, singletons, oh dear! by Paul Maskelyne (Muttley)</title>
		<link>http://wiebo.wordpress.com/2009/10/11/ide-switch-managed-code-services-singletons-oh-dear/#comment-5989</link>
		<dc:creator>Paul Maskelyne (Muttley)</dc:creator>
		<pubDate>Tue, 13 Oct 2009 12:26:07 +0000</pubDate>
		<guid isPermaLink="false">http://wiebo.wordpress.com/2009/10/11/ide-switch-managed-code-services-singletons-oh-dear/#comment-5989</guid>
		<description>Cool. Look forward to hearing from you. :)</description>
		<content:encoded><![CDATA[<p>Cool. Look forward to hearing from you. <img src='http://s.wordpress.com/wp-includes/images/smilies/icon_smile.gif' alt=':)' class='wp-smiley' /> </p>
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	</item>
	<item>
		<title>Comment on IDE switch, managed code, services, singletons, oh dear! by Wiebo</title>
		<link>http://wiebo.wordpress.com/2009/10/11/ide-switch-managed-code-services-singletons-oh-dear/#comment-5988</link>
		<dc:creator>Wiebo</dc:creator>
		<pubDate>Tue, 13 Oct 2009 08:46:03 +0000</pubDate>
		<guid isPermaLink="false">http://wiebo.wordpress.com/2009/10/11/ide-switch-managed-code-services-singletons-oh-dear/#comment-5988</guid>
		<description>Hi Muttley,

Interesting. If I can use the RR framework for the developement of my game and be free to do with my game as I choose, then I might reconsider using it for my development... 

I&#039;ll get back to you via email.</description>
		<content:encoded><![CDATA[<p>Hi Muttley,</p>
<p>Interesting. If I can use the RR framework for the developement of my game and be free to do with my game as I choose, then I might reconsider using it for my development&#8230; </p>
<p>I&#8217;ll get back to you via email.</p>
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	</item>
	<item>
		<title>Comment on IDE switch, managed code, services, singletons, oh dear! by Paul Maskelyne (Muttley)</title>
		<link>http://wiebo.wordpress.com/2009/10/11/ide-switch-managed-code-services-singletons-oh-dear/#comment-5987</link>
		<dc:creator>Paul Maskelyne (Muttley)</dc:creator>
		<pubDate>Tue, 13 Oct 2009 08:09:17 +0000</pubDate>
		<guid isPermaLink="false">http://wiebo.wordpress.com/2009/10/11/ide-switch-managed-code-services-singletons-oh-dear/#comment-5987</guid>
		<description>Hi Wiebo,

Glad you at least found some of the ideas in RRFW useful, even if you&#039;re not using it yourself. It would be great to have a few more talented developers working on or with it though. ;)

I&#039;ve recently made some changes to the way framework works, as I found the existing TGameState mechanism was a bit limiting. You can still do things in a similar way if you want, but we now have the concept of a assigning renderable objects to render layers, which are then processed accordingly. Of course you can then add/move/remove these renderables at any time.  There&#039;s also now a high-level Game Manager class you can override which allows you to have something to manage actual game flow (I borrowed this idea from Angel Engine, which is a C++/OpenGL based 2D game framework developed by some guys at EA: http://code.google.com/p/angel-engine/). This is still a little WIP, but basically works (I need to fix all the examples now however).

One thing I&#039;d like to point out is that the license for the framework (Artistic License 2.0) was specifically chosen so that people who want to use it for writing a commercial game are free to do so without having to apply the same license to their own code/game (as would be the case with GPL for instance). The only major thing specifically prohibited is taking the Framework itself and then sell/license it, either with or without changes.

Basically, Artistic License 2.0 protects the source code of the Framework a bit more than, say, MIT would, but doesn&#039;t limit your use of it by forcing you to use the same license as the GPL does.  :)

Oh, and I agree that BLIde is becoming a great editor (I&#039;ve been using it for a couple of years now). It still has a few usability issues, but until Brucey finishes his Eclipse plugin it&#039;s a much nicer option than the default IDE. ;)</description>
		<content:encoded><![CDATA[<p>Hi Wiebo,</p>
<p>Glad you at least found some of the ideas in RRFW useful, even if you&#8217;re not using it yourself. It would be great to have a few more talented developers working on or with it though. <img src='http://s.wordpress.com/wp-includes/images/smilies/icon_wink.gif' alt=';)' class='wp-smiley' /> </p>
<p>I&#8217;ve recently made some changes to the way framework works, as I found the existing TGameState mechanism was a bit limiting. You can still do things in a similar way if you want, but we now have the concept of a assigning renderable objects to render layers, which are then processed accordingly. Of course you can then add/move/remove these renderables at any time.  There&#8217;s also now a high-level Game Manager class you can override which allows you to have something to manage actual game flow (I borrowed this idea from Angel Engine, which is a C++/OpenGL based 2D game framework developed by some guys at EA: <a href="http://code.google.com/p/angel-engine/)" rel="nofollow">http://code.google.com/p/angel-engine/)</a>. This is still a little WIP, but basically works (I need to fix all the examples now however).</p>
<p>One thing I&#8217;d like to point out is that the license for the framework (Artistic License 2.0) was specifically chosen so that people who want to use it for writing a commercial game are free to do so without having to apply the same license to their own code/game (as would be the case with GPL for instance). The only major thing specifically prohibited is taking the Framework itself and then sell/license it, either with or without changes.</p>
<p>Basically, Artistic License 2.0 protects the source code of the Framework a bit more than, say, MIT would, but doesn&#8217;t limit your use of it by forcing you to use the same license as the GPL does.  <img src='http://s.wordpress.com/wp-includes/images/smilies/icon_smile.gif' alt=':)' class='wp-smiley' /> </p>
<p>Oh, and I agree that BLIde is becoming a great editor (I&#8217;ve been using it for a couple of years now). It still has a few usability issues, but until Brucey finishes his Eclipse plugin it&#8217;s a much nicer option than the default IDE. <img src='http://s.wordpress.com/wp-includes/images/smilies/icon_wink.gif' alt=';)' class='wp-smiley' /> </p>
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	<item>
		<title>Comment on My PC Games by J.</title>
		<link>http://wiebo.wordpress.com/my-pc-games/#comment-5971</link>
		<dc:creator>J.</dc:creator>
		<pubDate>Sat, 03 Oct 2009 17:37:58 +0000</pubDate>
		<guid isPermaLink="false">http://wiebo.wordpress.com/my-pc-games/#comment-5971</guid>
		<description>Wow - what can I say. Superb job. Big fan of Thrust, and as said above it was a great game on the Commodore 16 and I still play it on emulation (plus the speccy and c64 versions) but no need to bother now. Thrust Extreme is just perfect. Sorry for the gushing praise but I cant help it! I loved this game back in the day and this is the perfect update (the graphics are just the dogs dangly&#039;s and it captures the game play to a tee). Well done.</description>
		<content:encoded><![CDATA[<p>Wow &#8211; what can I say. Superb job. Big fan of Thrust, and as said above it was a great game on the Commodore 16 and I still play it on emulation (plus the speccy and c64 versions) but no need to bother now. Thrust Extreme is just perfect. Sorry for the gushing praise but I cant help it! I loved this game back in the day and this is the perfect update (the graphics are just the dogs dangly&#8217;s and it captures the game play to a tee). Well done.</p>
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	<item>
		<title>Comment on The loss of source code by Wiebo</title>
		<link>http://wiebo.wordpress.com/2008/04/06/the-loss-of-source-code/#comment-5965</link>
		<dc:creator>Wiebo</dc:creator>
		<pubDate>Mon, 28 Sep 2009 20:01:17 +0000</pubDate>
		<guid isPermaLink="false">http://wiebo.wordpress.com/?p=127#comment-5965</guid>
		<description>A weird post to write about the love for Grid Assault, but thanks Benjamin!</description>
		<content:encoded><![CDATA[<p>A weird post to write about the love for Grid Assault, but thanks Benjamin!</p>
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