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	<title>White Noise</title>
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	<description>Wiebo de Wit&#039;s thoughts about game development and more...</description>
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		<title>White Noise</title>
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		<item>
		<title>Framework progress</title>
		<link>http://wiebo.wordpress.com/2012/09/12/framework-progress/</link>
		<comments>http://wiebo.wordpress.com/2012/09/12/framework-progress/#comments</comments>
		<pubDate>Wed, 12 Sep 2012 06:59:44 +0000</pubDate>
		<dc:creator>Wiebo</dc:creator>
				<category><![CDATA[Trapped]]></category>

		<guid isPermaLink="false">http://wiebo.wordpress.com/?p=601</guid>
		<description><![CDATA[Whee. Finally got my collision system working properly with the quadtree and camera systems. When I ask which entities collide with a certain entity, the quadtree returns the entities in the same quad tree node space. Then, a hit-box check is done to see which of those entities overlap the hit-box of my entity. The [...]<img alt="" border="0" src="http://stats.wordpress.com/b.gif?host=wiebo.wordpress.com&#038;blog=460718&#038;post=601&#038;subd=wiebo&#038;ref=&#038;feed=1" width="1" height="1" />]]></description>
				<content:encoded><![CDATA[<p>Whee. Finally got my collision system working properly with the quadtree and camera systems.</p>
<p>When I ask which entities collide with a certain entity, the quadtree returns the entities in the same quad tree node space. Then, a hit-box check is done to see which of those entities overlap the hit-box of my entity. The hit boxes scale with the entity, btw. Last, an image check is done on the remaining entities.</p>
<p>screenshot or it didn&#8217;t happen! <img src='http://s0.wp.com/wp-includes/images/smilies/icon_smile.gif' alt=':)' class='wp-smiley' />  As you can see in the screenshot, there is only one hit at image level. (HIT*1)</p>
<p>I&#8217;m happy! Next thing to do is importing and exporting entity worlds.</p>
<p><a href="http://wiebo.files.wordpress.com/2012/09/quadtree_collisions.png"><img class="size-full wp-image" src="http://wiebo.files.wordpress.com/2012/09/quadtree_collisions.png?w=487" alt="Image" /></a></p>
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			<media:title type="html">WdW</media:title>
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		<title>ScrambleRND released</title>
		<link>http://wiebo.wordpress.com/2012/09/07/scramblernd-released/</link>
		<comments>http://wiebo.wordpress.com/2012/09/07/scramblernd-released/#comments</comments>
		<pubDate>Fri, 07 Sep 2012 19:43:10 +0000</pubDate>
		<dc:creator>Wiebo</dc:creator>
				<category><![CDATA[Games]]></category>
		<category><![CDATA[Scramble]]></category>

		<guid isPermaLink="false">https://wiebo.wordpress.com/?p=594</guid>
		<description><![CDATA[Hi there, A little surprise for you if you’re interesting in classic arcade games. I’ve been creating this nice little remake over the last few days, and now it’s done. Here’s ScrambleRND: It’s a remake of the classic 2D scrolling shoot’em up. I took the Vectrex version gameplay and made it look like an Atari [...]<img alt="" border="0" src="http://stats.wordpress.com/b.gif?host=wiebo.wordpress.com&#038;blog=460718&#038;post=594&#038;subd=wiebo&#038;ref=&#038;feed=1" width="1" height="1" />]]></description>
				<content:encoded><![CDATA[<p>Hi there,</p>
<p>A little surprise for you if you’re interesting in classic arcade games. I’ve been creating this nice little remake over the last few days, and now it’s done. </p>
<p>Here’s ScrambleRND:</p>
<p><a href="http://wiebo.files.wordpress.com/2012/09/scramble-title.png"><img style="background-image:none;margin:0 5px;padding-left:0;padding-right:0;display:inline;padding-top:0;border-width:0;" title="scramble-title" border="0" alt="scramble-title" src="http://wiebo.files.wordpress.com/2012/09/scramble-title_thumb.png?w=500&#038;h=403" width="500" height="403" /></a></p>
<p>It’s a remake of the classic 2D scrolling shoot’em up. I took the Vectrex version gameplay and made it look like an Atari 2600 game. Also, the terrain is randomized for a little extra fun.</p>
<p>Instructions are in the readme file. You can download the game from my <a href="http://wiebo.wordpress.com/my-pc-games/" target="_blank">PC games</a> page.</p>
<p>Have fun! And here are some additional screenshots.</p>
<p><a href="http://wiebo.files.wordpress.com/2012/09/scramble1.png"><img style="background-image:none;margin:0 5px;padding-left:0;padding-right:0;display:inline;padding-top:0;border-width:0;" title="scramble1" border="0" alt="scramble1" src="http://wiebo.files.wordpress.com/2012/09/scramble1_thumb.png?w=500&#038;h=405" width="500" height="405" /></a><a href="http://wiebo.files.wordpress.com/2012/09/scramble2.png"><img style="background-image:none;margin:0 5px;padding-left:0;padding-right:0;display:inline;padding-top:0;border-width:0;" title="scramble2" border="0" alt="scramble2" src="http://wiebo.files.wordpress.com/2012/09/scramble2_thumb.png?w=500&#038;h=403" width="500" height="403" /></a><a href="http://wiebo.files.wordpress.com/2012/09/scramble4.png"><img style="background-image:none;margin:0 5px;padding-left:0;padding-right:0;display:inline;padding-top:0;border-width:0;" title="scramble4" border="0" alt="scramble4" src="http://wiebo.files.wordpress.com/2012/09/scramble4_thumb.png?w=500&#038;h=405" width="500" height="405" /></a></p>
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			<media:title type="html">WdW</media:title>
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		<media:content url="http://wiebo.files.wordpress.com/2012/09/scramble-title_thumb.png" medium="image">
			<media:title type="html">scramble-title</media:title>
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		<media:content url="http://wiebo.files.wordpress.com/2012/09/scramble1_thumb.png" medium="image">
			<media:title type="html">scramble1</media:title>
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		<media:content url="http://wiebo.files.wordpress.com/2012/09/scramble2_thumb.png" medium="image">
			<media:title type="html">scramble2</media:title>
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		<media:content url="http://wiebo.files.wordpress.com/2012/09/scramble4_thumb.png" medium="image">
			<media:title type="html">scramble4</media:title>
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		<title>Artemax: Component based entity system</title>
		<link>http://wiebo.wordpress.com/2012/02/20/artemax-component-based-entity-system/</link>
		<comments>http://wiebo.wordpress.com/2012/02/20/artemax-component-based-entity-system/#comments</comments>
		<pubDate>Mon, 20 Feb 2012 20:16:30 +0000</pubDate>
		<dc:creator>Wiebo</dc:creator>
				<category><![CDATA[BlitzMax]]></category>
		<category><![CDATA[Modules]]></category>
		<category><![CDATA[Tools Programming]]></category>
		<category><![CDATA[Artemax]]></category>

		<guid isPermaLink="false">https://wiebo.wordpress.com/?p=581</guid>
		<description><![CDATA[Last week I finished my blitzmax port of the java entity framework Artemis. The framework will allow you to use a data oriented design approach to your gaming development. The 1.0 version of the port is available on my google code page, in the downloads section. You can read about it on the wiki as [...]<img alt="" border="0" src="http://stats.wordpress.com/b.gif?host=wiebo.wordpress.com&#038;blog=460718&#038;post=581&#038;subd=wiebo&#038;ref=&#038;feed=1" width="1" height="1" />]]></description>
				<content:encoded><![CDATA[<p>Last week I finished my blitzmax port of the java entity framework <a href="http://gamadu.com/artemis/" target="_blank">Artemis</a>. The framework will allow you to use a data oriented design approach to your gaming development.</p>
<p>The 1.0 version of the port is available on my google code page, in the <a href="http://code.google.com/p/noisycode/downloads/list" target="_blank">downloads</a> section. You can read about it on the <a href="http://code.google.com/p/noisycode/wiki/artemax" target="_blank">wiki</a> as well.</p>
<p>The download includes a little Asteroids game as well which was built using the framework. The source code is included and you can check out how to use the system and create a simple game with it.</p>
<p>I am now starting work on implementing the system in my map editor so we can enjoy an endless diversity in game objects and structure in the new game. The thing to build now is something like an object set, where each game object is described by which components it holds and the values that go with that component. Something like this:</p>
<blockquote><p><font size="2" face="Courier New">[object]</font></p>
<p><font size="2" face="Courier New">group=”enemy”</font></p>
<p><font size="2" face="Courier New">transform=10,10,1.0,50</font></p>
<p><font size="2" face="Courier New">renderform=”alien.png,10,32,32”</font></p>
<p><font size="2" face="Courier New">gravity=”2.0”</font></p>
<p><font size="2" face="Courier New">[/object]</font></p>
</blockquote>
<p><font color="#333333">This defines an enemy, with a transform component: position = 10,10, scale = 1.0, rotation = 50 degrees. It also has a renderform component: the image is loaded from alien.png, and it holds 10 frames of 32&#215;32 each. It is also subject to gravity and its weight is 2.0.</font></p>
<p><font color="#333333">This is very easy to load and save. Also, the editor user will be able to add objects on the fly, add components to it and add it to the map. The objectset is saved with the map itself or separately so it can be re-used for other maps.</font></p>
<p><font color="#333333">Bye for now!</font></p>
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			<media:title type="html">WdW</media:title>
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		<title>Back to Work</title>
		<link>http://wiebo.wordpress.com/2012/02/07/back-to-work-2/</link>
		<comments>http://wiebo.wordpress.com/2012/02/07/back-to-work-2/#comments</comments>
		<pubDate>Tue, 07 Feb 2012 08:36:05 +0000</pubDate>
		<dc:creator>Wiebo</dc:creator>
				<category><![CDATA[Trapped]]></category>

		<guid isPermaLink="false">https://wiebo.wordpress.com/?p=578</guid>
		<description><![CDATA[Hi there… I’m back to doing some programming again.&#160; The last few weeks have been spent updating some of my Blitzmax modules so I can use them in the toolset I am creating for a new game concept. All modules have unit tests added to them to ensure they work correctly. I fixed a few [...]<img alt="" border="0" src="http://stats.wordpress.com/b.gif?host=wiebo.wordpress.com&#038;blog=460718&#038;post=578&#038;subd=wiebo&#038;ref=&#038;feed=1" width="1" height="1" />]]></description>
				<content:encoded><![CDATA[<p>Hi there… I’m back to doing some programming again.&nbsp; The last few weeks have been spent updating some of my Blitzmax modules so I can use them in the toolset I am creating for a new game concept. All modules have unit tests added to them to ensure they work correctly. I fixed a few bugs while making the tests, so that was great. In the process I have updated my google code page quite a bit: wiki pages and downloads have been added for all modules so go take a look <a href="http://code.google.com/p/noisycode/" target="_blank">here</a>.</p>
<p>I put all the new stuff together and created a basic tile based 2d map editor. After chatting on Google+ for a bit, I decided to go for a location based 2d map instead. As the game will be using large maps some sort of optimization for screen drawing and collision checks is needed and for that I implemented a quadtree. A quadtree divides the world into zones which make object lookup extremely fast. You can find the quadtree module on my <a href="http://code.google.com/p/noisycode/wiki/quadtree" target="_blank">google code page</a> as well.</p>
<p>You can see a screenshot of the editor I am creating down here:</p>
<p><img style="margin:0 0 5px;" src="http://dl.dropbox.com/u/12644619/pics/dev/map_editor01.png"></p>
<p>The propertygrid, 2d map and 2d grid modules you see in the editor are available at my google code page as downloads or as source code, so go there if you need one of those features for your tools/games.</p>
<p>The new game will need a lot of flexibility, both in behavior and game object structure. The behavior / logic aspect of this will be covered by integrating LUA scripting; expect a post on that from me as well.</p>
<p>To achieve the object structure flexibility I took time to check out component based entity systems, as opposed to traditional OOP object inheritance.&nbsp; I found this great system called <a href="http://gamadu.com/artemis/" target="_blank">artemis</a> but it is written in Java.&nbsp; I am currently in the process of porting this system to Blitzmax.&nbsp; If you are interested in it, you can, again, check out my <a href="http://code.google.com/p/noisycode/wiki/artemax" target="_blank">google code page</a>.</p>
<p>That’s all for now. See you soon.</p>
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			<media:title type="html">WdW</media:title>
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		<media:content url="http://dl.dropbox.com/u/12644619/pics/dev/map_editor01.png" medium="image" />
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		<title>Taking a break</title>
		<link>http://wiebo.wordpress.com/2011/10/06/taking-a-break/</link>
		<comments>http://wiebo.wordpress.com/2011/10/06/taking-a-break/#comments</comments>
		<pubDate>Thu, 06 Oct 2011 09:09:50 +0000</pubDate>
		<dc:creator>Wiebo</dc:creator>
				<category><![CDATA[Personal]]></category>

		<guid isPermaLink="false">http://wiebo.wordpress.com/?p=568</guid>
		<description><![CDATA[The title says it all: I will be taking a break from programming and blogging. At this moment I am finishing reading/viewing/playing a backlog of books, movies and games and that is taking up all my free time. I will be back; I have three game ideas/designs I am working on when I feel like [...]<img alt="" border="0" src="http://stats.wordpress.com/b.gif?host=wiebo.wordpress.com&#038;blog=460718&#038;post=568&#038;subd=wiebo&#038;ref=&#038;feed=1" width="1" height="1" />]]></description>
				<content:encoded><![CDATA[<p>The title says it all: I will be taking a break from programming and blogging. At this moment I am finishing reading/viewing/playing a backlog of books, movies and games and that is taking up all my free time.<br />
I will be back; I have three game ideas/designs I am working on when I feel like it but game development is on the back burner.<br />
Most of my posts will be on the more interactive and quick media: Twitter and Google+</p>
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		<title>Updating&#8230;</title>
		<link>http://wiebo.wordpress.com/2011/08/18/updating/</link>
		<comments>http://wiebo.wordpress.com/2011/08/18/updating/#comments</comments>
		<pubDate>Thu, 18 Aug 2011 19:24:14 +0000</pubDate>
		<dc:creator>Wiebo</dc:creator>
				<category><![CDATA[Monkey]]></category>

		<guid isPermaLink="false">https://wiebo.wordpress.com/2011/08/18/updating/</guid>
		<description><![CDATA[It been a while since my last post, so here is one, finally. These days I am enjoying my vacation, but I have also been posting on Google+, and not here. Sorry. Reading has also been one of my pastimes. I read the Dark Tower series and am now working through the latest book in [...]<img alt="" border="0" src="http://stats.wordpress.com/b.gif?host=wiebo.wordpress.com&#038;blog=460718&#038;post=567&#038;subd=wiebo&#038;ref=&#038;feed=1" width="1" height="1" />]]></description>
				<content:encoded><![CDATA[<p>It been a while since my last post, so here is one, finally. These days I am enjoying my vacation, but I have also been posting on <a href="http://gplus.to/wiebow" target="_blank">Google+</a>, and not here. Sorry. Reading has also been one of my pastimes. I read the <em>Dark Tower</em> series and am now working through the latest book in the <em>Game of Thrones</em> series. Great books, and I still love my Kindle.</p>
<p>Some time ago I bought <a href="http://monkeycoder.co.nz/" target="_blank">Monkey</a> and put it away for a while while finishing Trapped. With that game out of the way and after taking some time off programming it is now time to go and make something with it.</p>
<p>But first I need to get to know the Monkey language a bit more and try to make my own modules to make programming&#160; life easier. Also, as my main platform to make stuff for will be Android, I took some time to get to know that OS from a development point of view. Also, as Monkey takes a lot from the Java language I decided to get to know that language better as well. So far, so good. Delving into Java has made Monkey more clear to me as well and the Google Android tutorials are really good at explaining how a typical Android project is constructed.</p>
<p>So I am slowly creating some small things with Monkey. I intend to make some kind of game framework, based on the structure of the RRFW framework, but stripped down to the bare essentials and optimized for use on mobile.</p>
<p>The first thing I am attempting to create though is a decent unit testing framework, so I can create my stuff with TDD in mind. The lack of reflection (run-time inspection of objects) is making it a little cumbersome to set up but it is working. I am happy.</p>
<p>I created a Google Code page for my Monkey modules. You can find it over <a href="http://code.google.com/p/mutated-monkey/" target="_blank">here</a>. So far only the unit testing module code is uploaded.</p>
<p>Other than the joy of discovery I have no set plans for my Monkey development.&#160; I have a game idea or two I want to try out but that will have to wait until I have some decent game structure running.</p>
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		<title>Google+</title>
		<link>http://wiebo.wordpress.com/2011/07/10/google/</link>
		<comments>http://wiebo.wordpress.com/2011/07/10/google/#comments</comments>
		<pubDate>Sun, 10 Jul 2011 09:50:15 +0000</pubDate>
		<dc:creator>Wiebo</dc:creator>
				<category><![CDATA[Trapped]]></category>
		<category><![CDATA[google plus]]></category>
		<category><![CDATA[google+]]></category>
		<category><![CDATA[review]]></category>

		<guid isPermaLink="false">https://wiebo.wordpress.com/2011/07/10/google/</guid>
		<description><![CDATA[I’ll be honest: I’m not the most social guy out there, nor do I claim to be an expert on the subject of social networks. I played with Facebook for two days and then tried to delete my account.&#160; I couldn’t. That left a sour taste in my mouth.&#160; I never tried Hyves (the social [...]<img alt="" border="0" src="http://stats.wordpress.com/b.gif?host=wiebo.wordpress.com&#038;blog=460718&#038;post=565&#038;subd=wiebo&#038;ref=&#038;feed=1" width="1" height="1" />]]></description>
				<content:encoded><![CDATA[<p>I’ll be honest: I’m not the most social guy out there, nor do I claim to be an expert on the subject of social networks. I played with Facebook for two days and then tried to delete my account.&#160; I couldn’t. That left a sour taste in my mouth.&#160; I never tried <a href="http://hyves.nl" target="_blank">Hyves</a> (<em>the</em> social network in the Netherlands, even my girlfriends is on that) or MySpace. I do use <a href="http://www.linkedin.com/pub/wiebo-de-wit/1/a8/754" target="_blank">Linkedin</a> though, but strictly for professional use.</p>
<p>I’ve been accused of being a Google fan, and it’s true: I think overall Google makes great software, and I love the way it all interacts from mobile to desktop using the cloud concept; and one that actually works because I never think about it: it just works.&#160; These past few days I’ve been trying out Google Plus. So, is it any good?&#160; In my opinion it is.</p>
<p>Am I afraid that Google will know all about me? Sure, they will know all I put up and agree with to be public. I use the following assumption: expect everything that you upload or share on the internet to be out there in one way or another. Do NOT put online what you do not want shared, and this goes for everything from public forums to social networks. So I won’t.</p>
<p>Here are some of the key points that I think matter:</p>
<ul>
<li>Google Exit: You can leave Google+ and take all your stuff with you;</li>
<li>Security: 100% control over who I share information and posts with. Circles are great;</li>
<li>Export: You can export all your stuff at any time and make backups. Great!</li>
</ul>
<p>The push to integrate all Google services and platforms sounds great to me, and I cannot wait until the floodgates open with more services and more users.</p>
<p>Here’s my profile page: gplus.to/wiebow</p>
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		<title>Funny little image</title>
		<link>http://wiebo.wordpress.com/2011/05/28/funny-little-image/</link>
		<comments>http://wiebo.wordpress.com/2011/05/28/funny-little-image/#comments</comments>
		<pubDate>Sat, 28 May 2011 17:40:08 +0000</pubDate>
		<dc:creator>Wiebo</dc:creator>
				<category><![CDATA[Game Programming]]></category>

		<guid isPermaLink="false">http://wiebo.wordpress.com/?p=557</guid>
		<description><![CDATA[I found this really old little image on my homepage: Inspiring. Wouldn&#8217;t that be a fun game to make? Hmm. Anyway, I will need a versatile 2d map editor. And maybe integration with some kind of scripting language, like LUA. Let&#8217;s go research and get back on this later.<img alt="" border="0" src="http://stats.wordpress.com/b.gif?host=wiebo.wordpress.com&#038;blog=460718&#038;post=557&#038;subd=wiebo&#038;ref=&#038;feed=1" width="1" height="1" />]]></description>
				<content:encoded><![CDATA[<p>I found this really old little image on my homepage:</p>
<p><img class="alignnone" title="ball" src="http://members.home.nl/wdw/images/avatar.jpg" alt="" width="64" height="64" /></p>
<p>Inspiring. Wouldn&#8217;t that be a fun game to make? Hmm.</p>
<p>Anyway, I will need a versatile 2d map editor. And maybe integration with some kind of scripting language, like LUA. Let&#8217;s go research and get back on this later.</p>
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		<title>Trapped 1.1</title>
		<link>http://wiebo.wordpress.com/2011/05/23/trapped-1-1/</link>
		<comments>http://wiebo.wordpress.com/2011/05/23/trapped-1-1/#comments</comments>
		<pubDate>Mon, 23 May 2011 17:42:55 +0000</pubDate>
		<dc:creator>Wiebo</dc:creator>
				<category><![CDATA[Trapped]]></category>

		<guid isPermaLink="false">http://wiebo.wordpress.com/?p=550</guid>
		<description><![CDATA[I just released Trapped 1.1&#8230; It now has keyboard/mouse controls, and some minor tweaks to the in-game texts and readme file. I hope this clears up some of the confusion some players experienced. You can get from this location.<img alt="" border="0" src="http://stats.wordpress.com/b.gif?host=wiebo.wordpress.com&#038;blog=460718&#038;post=550&#038;subd=wiebo&#038;ref=&#038;feed=1" width="1" height="1" />]]></description>
				<content:encoded><![CDATA[<p>I just released Trapped 1.1&#8230; It now has keyboard/mouse controls, and some minor tweaks to the in-game texts and readme file. I hope this clears up some of the confusion some players experienced.</p>
<p>You can get from <a href="http://members.home.nl/wdw/files/Trapped_1_1.zip">this</a> location.</p>
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		<title>Little Trapped video</title>
		<link>http://wiebo.wordpress.com/2011/05/17/little-trapped-video/</link>
		<comments>http://wiebo.wordpress.com/2011/05/17/little-trapped-video/#comments</comments>
		<pubDate>Tue, 17 May 2011 17:58:24 +0000</pubDate>
		<dc:creator>Wiebo</dc:creator>
				<category><![CDATA[Trapped]]></category>

		<guid isPermaLink="false">http://wiebo.wordpress.com/?p=547</guid>
		<description><![CDATA[Idealsoft posted about Trapped and included a little Youtube video of the game. Thanks! You can see it here: http://www.youtube.com/watch?feature=player_embedded&#38;v=6IT4ONJ1TMo<img alt="" border="0" src="http://stats.wordpress.com/b.gif?host=wiebo.wordpress.com&#038;blog=460718&#038;post=547&#038;subd=wiebo&#038;ref=&#038;feed=1" width="1" height="1" />]]></description>
				<content:encoded><![CDATA[<p>Idealsoft <a href="http://www.idealsoftblog.it/2011/05/trapped-parassiti-dello-spazio-in.html">posted </a>about Trapped and included a little Youtube video of the game. Thanks!</p>
<p>You can see it here: <a href="http://www.youtube.com/watch?feature=player_embedded&amp;v=6IT4ONJ1TMo">http://www.youtube.com/watch?feature=player_embedded&amp;v=6IT4ONJ1TMo</a></p>
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