Whee. Finally got my collision system working properly with the quadtree and camera systems.
When I ask which entities collide with a certain entity, the quadtree returns the entities in the same quad tree node space. Then, a hit-box check is done to see which of those entities overlap the hit-box of my entity. The hit boxes scale with the entity, btw. Last, an image check is done on the remaining entities.
screenshot or it didn’t happen! :) As you can see in the screenshot, there is only one hit at image level. (HIT*1)
I’m happy! Next thing to do is importing and exporting entity worlds.