White Noise

Wiebo de Wit's thoughts about game development and more…

Framework progress

Whee. Finally got my collision system working properly with the quadtree and camera systems.

When I ask which entities collide with a certain entity, the quadtree returns the entities in the same quad tree node space. Then, a hit-box check is done to see which of those entities overlap the hit-box of my entity. The hit boxes scale with the entity, btw. Last, an image check is done on the remaining entities.

screenshot or it didn’t happen!🙂 As you can see in the screenshot, there is only one hit at image level. (HIT*1)

I’m happy! Next thing to do is importing and exporting entity worlds.


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