Wiebo de Wit's thoughts about game development and more…
Tag Archives: Johan
Today I cleared up some issues in the particle editor. Felt really good. I also made the render window a bit prettier by adding a text frame as you can now change the background color of the preview. Text can now been seen even with the weirdest colors in the background. Next up is to fix the last high priority issues and then I can start activating the other spawner shapes and add more particle images. I will upload a new compiled version of the editor this next weekend. Also up on the cards is a code restructure to make the source clearer.
Also, I saw the new Wolverine movie, which I enjoyed pretty much, AND listened to the new Johan album, which is awesome!